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Project Breakdowns
Brief description of projects I've been on, which aspects I am responsible for, and my processes for each.
CG Still Life with Procedural Shaders | Responsible for All
Using VEX in Houdini's Copernicus node, I was able to create various 2D procedural textures, such as scratched metal, tie-dyed cloth, wood, and materials for green grapes and peaches.
Maya, Houdini, VEX, Karma
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